William H. Stoddard, with Peter dell’Orto, Dan Howard, and Matt Riggsby, GURPS Fourth Edition Low-Tech. Steve Jackson Games: Austin, TX. Flash forward to and GURPS 4th edition. GURPS High-Tech now doesn’t cover TL4, so GURPS Low-Tech has a bigger hole to fill. Introduction. In late , Steve Jackson Games completed their series of core tech books for 4th edition GURPS with the new, second edition.
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GURPS Fourth Edition: Low-Tech
This book also does its best to describe the world history of technology, and not just Europe and perhaps East Asia. Daily Life and Econ Shipping will resume January 2nd, For gamers and storytellers, this makes it a valuable compliment to books which focus on the technologies of everyday life or on things which survive well in the ground. The GURPS Fantasy-Tech line features innovations that might have been feasible, creations that never caught on, far-fetched and crazy weapons, and other impossible possibilities.
December 23, at 4: The short entries for each item inspire visions of interesting scenes in a story or roleplaying game.
Some thoughts on “GURPS Fourth Edition Low-Tech”
You are commenting using your Facebook account. Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they 44th Written by William H.
Daily Life and Economicsyou can bring life to your lod settings by detailing the everyday activities that make the world run. Low-Tech attempts to organize and list all of the tools and technologies invented before and interesting to characters in stories about adventurers, mystics, editjon, or inventors. In short, GURPS Fourth Edition Low-Tech has something to offer anyone interested in the preindustrial world, whether roleplaying gamers, historical novelists, or fans of adventure fiction.
Sean Punch pages.
Leave a Reply Cancel reply Enter your comment here In this case, that produced a book with four authors, nineteen other contributors, and a legendary playtest full of enthusiastic discussions of low-tech contraception a much neglected detail in adventure fiction! The Card Game Android: Gift Certificates fnord23 Contact Us.
You are commenting using your Twitter account. Fill in your details below or click an icon to log in: For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment.
Warehouse 23 will be closed December 24th, January 1st, Low-Tech starts with the basics that suit any setting. The complete bibliography is online, with links to every referenced book, movie, etc.
And its certainly the most fun and thoughtful book of technology for a roleplaying game which I have read. GURPS Gurpe covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail — and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. Shipping will resume January 2nd, Learn how your comment data is processed. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
GURPS Low-Tech (Second Edition), Part One | GURPS Low-Tech | RPGGeek
On November the 12th Steve Jackson Games released its annual Report to the Stakeholders gurpw announced that in a year with their second highest revenues ever they could not afford to print their fully typeset GURPS Discworld.
The problem I had with it, tdch that it seemed to take hours to resolve battles that were only supposed to be taking a few minutes. Pre-calculated piecemeal armor options make any gamer’s life easier. Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!
Instant Armor and fight faster! Sorry, this product is not currently available. Daily Life and Economics is for you.
Warehouse 23 – GURPS Fourth Edition: Low-Tech
Low-Tech starts with the basics that suit any setting. Butcher, Baker, Candlestick-Maker Society is built on the backs of people who gather resources and turn them into food, shelter, and finished goods.
For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment.