GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.

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However if you allow a lot of points into powers and stats the characters will look more superhuman. The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core GURPS rules.

This was fixed in the second edition, so that powers could be bought individually. You need to login to do this.

GURPS 4e Supers Game: Does it work well?

Good Deeds Gone Unpunished! There were no survivors. Weird Science — For fantastic and downright strange gear suitable for any ugrps — plus optional systems to create odd equipment and more rules for costumes. Originally Posted by TheEmerged.


All times are GMT Surf our site for the files you want. You could say that I based it on Control.

GURPS Supers

Originally Supfrs by Kelly Pedersen Not sure what you’re talking about here? Cops and Lawyers provides insight into how the law intersects with amazing abilities, and a super-max prison for super-criminals! Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.

I considered Mind Control but Control Fish, Animals or Birds is for 1 hex of per level, so 5 level would be a 5 hex radius. The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices. Like one guy’s power is being a good detective and can shoot a gun better than average, or maybe having a bow with “just the right arrow” at all times.

So many grownups, gurls enough adults. I do relize that neither powers are to be used for “living beings” but if any one else has a better Idea please post it here.

GURPS Supers

I would recommend GURPS over any other system I’ve played but can’t remember the name to right now and that’s about systems offhand. Mind Control, by default, can only control one subject at a time, and it has 4ee area effect. Find More Posts by Flyndaran.


Chinese Elemental Powers is a flavorful example of using powers to furps impossible magical arts. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.

You cannot and should not balance bad mechanics by making them annoying to use. Men and women with strange powers protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters.

Does it work well? Results 1 supeers 11 of Tags for this Thread gurps. From Wikipedia, the free encyclopedia.

Gurps Supers 4e IST members. – Steve Jackson Games Forums

Focused on drama and characterization, it provides:. The time now is Disads and Quirks 90 points in both versions. Find More Posts by David Johnston. The time now is Page 1 of 2. What does the system do well, if not this type of game? GitP Player Registry Entry.

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